Have been thinking a bit after I saw this:
1: we should def mark ourselves to so it will be easier to keep track
2: Every time there is a rogue involved, go for rogue. Teams with warriors, go for warriors and so forth.
3: I also saw that they never went for healer first. They had nice cc'ing even though priest hardly used fear. Shammy using his spell that shot ppl of the bridge and hexing. That can be nice to time if the healer is on the bridge. Also you have your stun White, and that combined with a well timed fear can be good.
4: I think that good communication is a key. Every time we use a cc spell, broadcast it: Stun on pala or healer feared and so forth, also call out if spell failed.
I now survive with greater ease, but if there is a rogue it is really important to take him, because they lock me down rly easy, and there is not much I can do when I am stunned until I am dead

Today I will not be gaming I will be painting

but I will be online for VT/Skype if there are any other thoughts. After seeing this I am really looking forwards to play more. I think with some practice and patience this will be a great group! And it is more fun to play with a group that gives some challenges but also "gives fruit" ^^
--Trix--